Objects

This list of objects in the Chronicles: Battle for Greece DLC doesn't include any Gaia objects because they are almost exactly the same as in AoE2 DE. The only difference is the new Mouflon huntable animal unit (ID 2340).

For more info on what dead units, projectiles, lines, sets, and classes are, click here.

For a list of objects in AoE2, see the AoE2 Objects Table. For a list of objects in the Return of Rome DLC, see the Return of Rome Objects Table.

Num Results: 227

Archery Range

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
4Bowmanarcherarcher-linearchery-class (900)cmdid-militaryArchery Range23363
24Laminated Bowmancrossbowmanarcher-linearchery-class (900)cmdid-militaryArchery Range326364
492Recurve Bowmanarbalestarcher-linearchery-class (900)cmdid-militaryArchery Range4496507
7Skirmisherskirmisherskirmisher-linearchery-class (900)cmdid-militaryArchery Range2238365
6Elite Skirmisherelite-skirmisherskirmisher-linearchery-class (900)cmdid-militaryArchery Range3100366
39Cavalry Archercavalry-archercavalry-archer-linecavalry-archer-class (936)cmdid-militaryArchery Range334477
474Heavy Cavalry Archerheavy-cavalry-archercavalry-archer-linecavalry-archer-class (936)cmdid-militaryArchery Range4631478
5Gastraphetoroshand-cannoneerarchery-cannon-class (944)cmdid-militaryArchery Range498380Requires Flaming Arrows

Barracks

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
74Levymilitiamanmilitiaman-lineinfantry-class (906)cmdid-militaryBarracks1152
75Macemanman-at-armsmilitiaman-lineinfantry-class (906)cmdid-militaryBarracks2154
77Swordsmanlong-swordsmanmilitiaman-lineinfantry-class (906)cmdid-militaryBarracks3180
567Paragonchampionmilitiaman-lineinfantry-class (906)cmdid-militaryBarracks4568
93Spearmanspearmanspearman-lineinfantry-class (906)cmdid-militaryBarracks2140
358Guardsmanpikemanspearman-lineinfantry-class (906)cmdid-militaryBarracks3501
359Elite Guardsmanhalberdierspearman-lineinfantry-class (906)cmdid-militaryBarracks4502
2110Hoplitehoplite-lineinfantry-class (906)cmdid-militaryBarracks32112
2111Elite Hoplitehoplite-lineinfantry-class (906)cmdid-militaryBarracks42112
2187Hoplite (with Xyphos)infantry-class (906)cmdid-militaryBarracks32112Hoplite upgrades to this unit when Xyphos is researched, not included in hoplite-line
2188Elite Hoplite (with Xyphos)infantry-class (906)cmdid-militaryBarracks42112Elite Hoplite upgrades to this unit when Xyphos is researched, not included in hoplite-line

Fort

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
331Palintonon (Packed)trebuchetpacked-trebuchet-class (951)cmdid-militaryFort4735
42Palintonon (Unpacked)unpacked-trebuchet-class (954)cmdid-militaryFort4194371Can be counted with trebuchet-set
2101Immortalimmortal-lineinfantry-class (906)cmdid-militaryFort32103
2102Elite Immortalimmortal-lineinfantry-class (906)cmdid-militaryFort42103
2174Immortal (Ranged)archery-class (900)cmdid-militaryFort32304
2175Elite Immortal (Ranged)archery-class (900)cmdid-militaryFort42103
2104Strategosstrategos-lineinfantry-class (906)cmdid-militaryFort32106
2105Elite Strategosstrategos-lineinfantry-class (906)cmdid-militaryFort42106
2227Strategos (with Taxiarchs)strategos-lineinfantry-class (906)cmdid-militaryFort32106Strategos upgrades to this unit when Taxiarchs is researched
2228Elite Strategos (with Taxiarchs)strategos-lineinfantry-class (906)cmdid-militaryFort42106Elite Strategos upgrades to this unit when Taxiarchs is researched
2107Hippeushippeus-lineinfantry-class (906)cmdid-militaryFort32109
2108Elite Hippeushippeus-lineinfantry-class (906)cmdid-militaryFort42109

Market

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
128Trade Cart (Empty)trade-carttrade-cart-class (919)cmdid-tradeMarket2178trade-cart is defined as ID 128, but it also counts full trade carts (ID 204)
204Trade Cart (Full)trade-carttrade-cart-class (919)cmdid-tradeMarket2205trade-cart is defined as ID 128, but it works for both carts

Port

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
2147Fishing Ship (Antiquity)fishing-ship-class (921)cmdid-fishing-shipPort1
2171Oystering Shipfishing-ship-class (921)cmdid-fishing-shipPort1
2149Merchant Shiptrade-cog-class (902)cmdid-tradePort2
2148Transport Ship (Antiquity)transport-ship-class (920)cmdid-transportPort1

Shipyard

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
2123Lemboslembos-linewarship-class (922)cmdid-militaryShipyard1676
2124War Lemboslembos-linewarship-class (922)cmdid-militaryShipyard2676
2125Heavy Lemboslembos-linewarship-class (922)cmdid-militaryShipyard3676
2126Elite Lemboslembos-linewarship-class (922)cmdid-militaryShipyard4676
2123Lemboslembos-linewarship-class (922)cmdid-militaryShipyard1676
2127Monorememonoreme-linewarship-class (922)cmdid-militaryShipyard2
2128Birememonoreme-linewarship-class (922)cmdid-militaryShipyard3
2129Trirememonoreme-linewarship-class (922)cmdid-militaryShipyard4
2130Galley (Antiquity)ancient-galley-linewarship-class (922)cmdid-militaryShipyard2540
2131War Galley (Antiquity)ancient-galley-linewarship-class (922)cmdid-militaryShipyard3540
2132Elite Galleyancient-galley-linewarship-class (922)cmdid-militaryShipyard4540
2133Incendiary Raftincendiary-raft-linewarship-class (922)cmdid-militaryShipyard2
2134Incendiary Shipincendiary-raft-linewarship-class (922)cmdid-militaryShipyard3
2135Heavy Incendiary Shipincendiary-raft-linewarship-class (922)cmdid-militaryShipyard4
2138Catapult Shipcatapult-ship-linewarship-class (922)cmdid-militaryShipyard3656, 369
2139Onager Shipcatapult-ship-linewarship-class (922)cmdid-militaryShipyard4656, 369
2140Leviathanwarship-class (922)cmdid-militaryShipyard42226

Siege Workshop

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
1258Battering Ram (Civic)feudal-battering-rambattering-ram-linesiege-weapon-class (913)cmdid-militarySiege Workshop223In DE, this unit ID is now the base unit for ALL civs. ID 35 is an upgrade.
35Battering Rambattering-rambattering-ram-linesiege-weapon-class (913)cmdid-militarySiege Workshop323
422Capped Ramcapped-rambattering-ram-linesiege-weapon-class (913)cmdid-militarySiege Workshop4423
548Siege Ramsiege-rambattering-ram-linesiege-weapon-class (913)cmdid-militarySiege Workshop4549
280Mangonelmangonelmangonel-linesiege-weapon-class (913)cmdid-militarySiege Workshop3121656, 369
550Onager (non-WK)onagermangonel-linesiege-weapon-class (913)cmdid-militarySiege Workshop4675656, 369
588Siege Onagersiege-onagermangonel-linesiege-weapon-class (913)cmdid-militarySiege Workshop4589656, 369
279Scorpionscorpionscorpion-linescorpion-class (955)cmdid-militarySiege Workshop3149367
542Heavy Scorpionheavy-scorpionscorpion-linescorpion-class (955)cmdid-militarySiege Workshop4543627
1105Siege Towersiege-weapon-class (913)12Siege Workshop31107cmdid 12 is cmdid-siege-tower. cmdid-siege-tower must be defined in your AI script before it can be used.

Stable

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
448Scout Cavalryscout-cavalryscout-cavalry-linescout-cavalry-class (947)cmdid-militaryStable2449
546Light Cavalrylight-cavalryscout-cavalry-linecavalry-class (912)cmdid-militaryStable3547
441Raiderhussarscout-cavalry-linecavalry-class (912)cmdid-militaryStable4480
38Lancerknightknight-linecavalry-class (912)cmdid-militaryStable3111
283Shock Cavalrycavalierknight-linecavalry-class (912)cmdid-militaryStable4139
569Imperial Cavalrypaladinknight-linecavalry-class (912)cmdid-militaryStable4570
2150War Chariotwar-chariot-linecavalry-class (912)cmdid-militaryStable32302
2151Elite War Chariotwar-chariot-linecavalry-class (912)cmdid-militaryStable42302

Temple

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
125Priestessmonkmonastery-class (918)cmdid-monkTemple3134Can be counted with monk-set
286Priestess with Relicmonk-with-relic-class (943)cmdid-relicTemple3134Priestesses change to this unit ID when carrying relics

Town Center

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
83Villager (Male)villagervillager-class (904)cmdid-villagerTown Center1224Can be counted with villager-base, which will only include attacking villagers or villagers never assigned to a task
293Villager (Female)villager-class (904)cmdid-villagerTown Center1211Can be counted with villager-base, which will only include attacking villagers or villagers never assigned to a task
212Builder (Female)villager-class (904)cmdid-villagerTown Center1213Can be counted with villager-builder
118Builder (Male)villager-class (904)cmdid-villagerTown Center1225Can be counted with villager-builder
214Farmer (Female)villager-class (904)cmdid-villagerTown Center1215Can be counted with villager-farmer
259Farmer (Male)villager-class (904)cmdid-villagerTown Center1226Can be counted with villager-farmer
57Fisherman (Female)villager-class (904)cmdid-villagerTown Center160Can be counted with villager-fisherman
56Fisherman (Male)villager-class (904)cmdid-villagerTown Center158Can be counted with villager-fisherman
354Forager (Female)villager-class (904)cmdid-villagerTown Center1355Can be counted with villager-forager
120Forager (Male)villager-class (904)cmdid-villagerTown Center1353Can be counted with villager-forager
581Gold Miner (Female)villager-class (904)cmdid-villagerTown Center1221Can be counted with villager-gold
579Gold Miner (Male)villager-class (904)cmdid-villagerTown Center1229Can be counted with villager-gold
216Hunter (Female)villager-class (904)cmdid-villagerTown Center1217509Can be counted with villager-hunter
122Hunter (Male)villager-class (904)cmdid-villagerTown Center1227509Can be counted with villager-hunter
218Lumberjack (Female)villager-class (904)cmdid-villagerTown Center1219Can be counted with villager-wood
123Lumberjack (Male)villager-class (904)cmdid-villagerTown Center1228Can be counted with villager-wood
222Repairer (Female)villager-class (904)cmdid-villagerTown Center1213Can be counted with villager-repairer
156Repairer (Male)villager-class (904)cmdid-villagerTown Center1225Can be counted with villager-repairer
590Shepherd (Female)villager-class (904)cmdid-villagerTown Center1591Can be counted with villager-shepherd
592Shepherd (Male)villager-class (904)cmdid-villagerTown Center1593Can be counted with villager-shepherd
220Stone Miner (Female)villager-class (904)cmdid-villagerTown Center1221Can be counted with villager-stone
124Stone Miner (Male)villager-class (904)cmdid-villagerTown Center1229Can be counted with villager-stone
2162Polemarch (Archaic Age)infantry-class (906)cmdid-military12163
2164Polemarch (Civic Age)infantry-class (906)cmdid-military22163
2165Polemarch (Classical Age)infantry-class (906)cmdid-military32163
2166Polemarch (Imperial Age)infantry-class (906)cmdid-military22163
2167Polemarch (Classical Age, with Ephorate)infantry-class (906)cmdid-military32163

Buildings

IDNameAoE2 AI NameLine IDClassCmd IDBuilding/
Category
AgeDead Object IDProj. IDNotes
109Town Center (Archaic Age)town-centerbuilding-class (903)cmdid-civilian-buildingBuildings1140854For TC foundations use town-center-foundation (ID 621)
71Town Center (Civic Age)building-class (903)cmdid-civilian-buildingBuildings2143154For TC foundations use town-center-foundation (ID 621)
141Town Center (Classical Age)building-class (903)cmdid-civilian-buildingBuildings3143254For TC foundations use town-center-foundation (ID 621)
142Town Center (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings4143354For TC foundations use town-center-foundation (ID 621)
621Town Center (Foundation)town-center-foundationbuilding-class (903)cmdid-civilian-buildingBuildings11408
618Town Center (Annex 1, Archaic Age)building-class (903)cmdid-civilian-buildingBuildings1This is the graphics of the main part of the TC. This graphic is stacked on top of the main TC object. It is located offset of the main TC object by (1, -1), i.e. one tile north.
614Town Center (Annex 1, Civic Age)building-class (903)cmdid-civilian-buildingBuildings2This is the graphics of the main part of the TC. This graphic is stacked on top of the main TC object. It is located offset of the main TC object by (1, -1), i.e. one tile north.
481Town Center (Annex 1, Classical Age)building-class (903)cmdid-civilian-buildingBuildings3This is the graphics of the main part of the TC. This graphic is stacked on top of the main TC object. It is located offset of the main TC object by (1, -1), i.e. one tile north.
611Town Center (Annex 1, Imperial Age)building-class (903)cmdid-civilian-buildingBuildings4This is the graphics of the main part of the TC. This graphic is stacked on top of the main TC object. It is located offset of the main TC object by (1, -1), i.e. one tile north.
619Town Center (Annex 2, Archaic Age)building-class (903)cmdid-civilian-buildingBuildings1This is the graphics of the pillers supporting the left and right sides of the TC. The graphics are stacked on top of the main TC object. It is located offset of the main TC object by (-1, 0), i.e. 1 tile SW.
615Town Center (Annex 2, Civic Age)building-class (903)cmdid-civilian-buildingBuildings2This is the graphics of the pillers supporting the left and right sides of the TC. The graphics are stacked on top of the main TC object. It is located offset of the main TC object by (-1, 0), i.e. 1 tile SW.
482Town Center (Annex 2, Classical Age)building-class (903)cmdid-civilian-buildingBuildings3This is the graphics of the pillers supporting the left and right sides of the TC. The graphics are stacked on top of the main TC object. It is located offset of the main TC object by (-1, 0), i.e. 1 tile SW.
612Town Center (Annex 2, Classical Age)building-class (903)cmdid-civilian-buildingBuildings1This is the graphics of the pillers supporting the left and right sides of the TC. The graphics are stacked on top of the main TC object. It is located offset of the main TC object by (-1, 0), i.e. 1 tile SW.
620Town Center (Annex 3, Archaic Age)building-class (903)cmdid-civilian-buildingBuildings1This is the graphics of the left and right sides of the TC. The graphics are stacked on top of the main TC object. It is located offset of the main TC object by (-1, 1), i.e. 1 tile south.
616Town Center (Annex 3, Civic Age)building-class (903)cmdid-civilian-buildingBuildings2This is the graphics of the left and right sides of the TC. The graphics are stacked on top of the main TC object. It is located offset of the main TC object by (-1, 1), i.e. 1 tile south.
483Town Center (Annex 3, Classical Age)building-class (903)cmdid-civilian-buildingBuildings3This is the graphics of the left and right sides of the TC. The graphics are stacked on top of the main TC object. It is located offset of the main TC object by (-1, 1), i.e. 1 tile south.
613Town Center (Annex 3, Imperial Age)building-class (903)cmdid-civilian-buildingBuildings4This is the graphics of the left and right sides of the TC. The graphics are stacked on top of the main TC object. It is located offset of the main TC object by (-1, 1), i.e. 1 tile south.
2275Economic Town Centerbuilding-class (903)cmdid-civilian-buildingBuildings2
2276Defensive Town Centerbuilding-class (903)cmdid-civilian-buildingBuildings2
2277Military Town Centerbuilding-class (903)cmdid-civilian-buildingBuildings2
70House (Archaic Age)housebuilding-class (903)cmdid-civilian-buildingBuildings11403
463House (Civic Age)building-class (903)cmdid-civilian-buildingBuildings21434
464House (Classical Age)building-class (903)cmdid-civilian-buildingBuildings31435
465House (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings41435
68Mill (Archaic Age)millbuilding-class (903)cmdid-civilian-buildingBuildings11404
129Mill (Civic Age)building-class (903)cmdid-civilian-buildingBuildings21404
130Mill (Classical Age)building-class (903)cmdid-civilian-buildingBuildings31404
131Mill (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings41404
584Mining Camp (Archaic Age)mining-campbuilding-class (903)cmdid-civilian-buildingBuildings11410
585Mining Camp (Civic Age)building-class (903)cmdid-civilian-buildingBuildings21410
586Mining Camp (Classical Age)building-class (903)cmdid-civilian-buildingBuildings31410
587Mining Camp (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings41410
562Lumber Camp (Archaic Age)lumber-campbuilding-class (903)cmdid-civilian-buildingBuildings11409
563Lumber Camp (Civic Age)building-class (903)cmdid-civilian-buildingBuildings21409
564Lumber Camp (Classical Age)building-class (903)cmdid-civilian-buildingBuildings31409
565Lumber Camp (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings41409
2172Port (Archaic Age)paphos-portbuilding-class (903)cmdid-civilian-buildingBuildings1
2143Port (Civic Age)building-class (903)cmdid-civilian-buildingBuildings2
2142Port (Classical Age)building-class (903)cmdid-civilian-buildingBuildings3
2141Port (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings4
2119Shipyard (Civic Age)paphos-shipyardbuilding-class (903)cmdid-civilian-buildingBuildings2
2118Shipyard (Classical Age)building-class (903)cmdid-civilian-buildingBuildings3
2117Shipyard (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings4
199Fish Trapfish-trapfarm-class (949)cmdid-civilian-buildingBuildings2278
50Farmfarmfarm-class (949)cmdid-civilian-buildingBuildings1357
103Blacksmith (Civic Age)blacksmithbuilding-class (903)cmdid-civilian-buildingBuildings21419
18Blacksmith (Classical Age)building-class (903)cmdid-civilian-buildingBuildings31420
19Blacksmith (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings41420
84Market (Civic Age)marketbuilding-class (903)cmdid-civilian-buildingBuildings21422
116Market (Classical Age)building-class (903)cmdid-civilian-buildingBuildings31423
137Market (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings41424
104Temple (Archaic Age, Base)monasterybuilding-class (903)cmdid-civilian-buildingBuildings31421
30Temple (Civic Age)building-class (903)cmdid-civilian-buildingBuildings31421The Civic Age tech upgrades the temple to this unit, but it's not available until Classical Age.
31Temple (Classical Age, Upgraded)building-class (903)cmdid-civilian-buildingBuildings31421The Classical Age tech upgrades the temple to this unit.
32Temple (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings41421
209Academy (Classical Age)universitybuilding-class (903)cmdid-civilian-buildingBuildings31427
210Academy (Imperial Age)building-class (903)cmdid-civilian-buildingBuildings31428
276Wonderwonderbuilding-class (903)cmdid-civilian-buildingBuildings41445
12Barracks (Archaic Age)barracksbuilding-class (903)cmdid-military-buildingBuildings11402
498Barracks (Civic Age)building-class (903)cmdid-military-buildingBuildings21413
132Barracks (Classical Age)building-class (903)cmdid-military-buildingBuildings31414
20Barracks (Imperial Age)building-class (903)cmdid-military-buildingBuildings41414
87Archery Range (Civic Age)archery-rangebuilding-class (903)cmdid-military-buildingBuildings21415
10Archery Range (Classical Age)building-class (903)cmdid-military-buildingBuildings31416
14Archery Range (Imperial Age)building-class (903)cmdid-military-buildingBuildings41416
101Stable (Civic Age)stablebuilding-class (903)cmdid-military-buildingBuildings21417
86Stable (Classical Age)building-class (903)cmdid-military-buildingBuildings31418
153Stable (Imperial Age)building-class (903)cmdid-military-buildingBuildings41418
49Siege Workshopsiege-workshopbuilding-class (903)cmdid-military-buildingBuildings31425/1426
598Outpostoutpostbuilding-class (903)cmdid-military-buildingBuildings11405
72Palisade Wallpalisade-wallwall-class (927)cmdid-military-buildingBuildings11407
117Stone Wallstone-wallstone-wall-linewall-class (927)cmdid-military-buildingBuildings21508
155Fortified Wallfortified-wallstone-wall-linewall-class (927)cmdid-military-buildingBuildings31509
79Watch Towerwatch-towerwatch-tower-linetower-class (952)cmdid-military-buildingBuildings21436504, 505
234Guard Towerguard-towerwatch-tower-linetower-class (952)cmdid-military-buildingBuildings31437504, 505
235Bastionkeepwatch-tower-linetower-class (952)cmdid-military-buildingBuildings41438504, 505
82Fortcastlebuilding-class (903)cmdid-military-buildingBuildings31430746
789Palisade Gate (Ascending Closed)gate-class (939)cmdid-military-buildingBuildings11440
790Palisade Gate (Ascending Open)gate-class (939)cmdid-military-buildingBuildings11440
791Palisade Gate (Ascending Endpieces)gate-class (939)cmdid-military-buildingBuildings1Each gate has two endpieces that are adjacent to the main gate object.
792Palisade Gate (Ascending Foundation)gate-class (939)cmdid-military-buildingBuildings11406
793Palisade Gate (Descending Closed)gate-class (939)cmdid-military-buildingBuildings11441
794Palisade Gate (Descending Open)gate-class (939)cmdid-military-buildingBuildings11441
795Palisade Gate (Descending Endpieces)gate-class (939)cmdid-military-buildingBuildings1Each gate has two endpieces that are adjacent to the main gate object.
796Palisade Gate (Descending Foundation)gate-class (939)cmdid-military-buildingBuildings11406
797Palisade Gate (Horizontal Closed)gate-class (939)cmdid-military-buildingBuildings11442
798Palisade Gate (Horizontal Open)gate-class (939)cmdid-military-buildingBuildings11442
799Palisade Gate (Horizontal Endpieces)gate-class (939)cmdid-military-buildingBuildings1Each gate has two endpieces that are adjacent to the main gate object.
800Palisade Gate (Horizontal Foundation)gate-class (939)cmdid-military-buildingBuildings11406
801Palisade Gate (Vertical Closed)gate-class (939)cmdid-military-buildingBuildings11443
802Palisade Gate (Vertical Open)gate-class (939)cmdid-military-buildingBuildings11444
803Palisade Gate (Vertical Endpieces)gate-class (939)cmdid-military-buildingBuildings1Each gate has two endpieces that are adjacent to the main gate object.
804Palisade Gate (Vertical Foundation)gate-class (939)cmdid-military-buildingBuildings11406
64Gate (Ascending Closed)gate-ascending-closedgate-class (939)cmdid-military-buildingBuildings21500
78Gate (Ascending Open)gate-ascending-opengate-class (939)cmdid-military-buildingBuildings21500
81Gate (Ascending Endpieces)gate-class (939)cmdid-military-buildingBuildings2Each gate has two endpieces that are adjacent to the main gate object.
487Gate (Ascending Foundation)gate,
gate-ascending
gate-class (939)cmdid-military-buildingBuildings21406
88Gate (Descending Closed)gate-descending-closedgate-class (939)cmdid-military-buildingBuildings21501
91Gate (Descending Open)gate-class (939)cmdid-military-buildingBuildings21501gate-descending-open is incorrectly defined in UserPatchConst.per as 99 instead of 91
95Gate (Descending Endpieces)gate-class (939)cmdid-military-buildingBuildings2Each gate has two endpieces that are adjacent to the main gate object.
490Gate (Descending Foundation)gate-descendinggate-class (939)cmdid-military-buildingBuildings21408
659Gate (Horizontal Closed)gate-horizontal-closedgate-class (939)cmdid-military-buildingBuildings21502
661Gate (Horizontal Open)gate-horizontal-opengate-class (939)cmdid-military-buildingBuildings21502
663Gate (Horizontal Endpieces)gate-horizontal-opengate-class (939)cmdid-military-buildingBuildings2Each gate has two endpieces that are adjacent to the main gate object.
665Gate (Horizontal Foundation)gate-horizontalgate-class (939)cmdid-military-buildingBuildings21406
667Gate (Vertical Closed)gate-vertical-closedgate-class (939)cmdid-military-buildingBuildings21503
669Gate (Vertical Open)gate-vertical-opengate-class (939)cmdid-military-buildingBuildings21503
673Gate (Vertical Endpieces)gate-vertical-opengate-class (939)cmdid-military-buildingBuildings2Each gate has two endpieces that are adjacent to the main gate object.
673Gate (Vertical Foundation)gate-verticalgate-class (939)cmdid-military-buildingBuildings21406
63Fortified Gate (Ascending Closed)gate-class (939)cmdid-military-buildingBuildings31504
67Fortified Gate (Ascending Open)gate-class (939)cmdid-military-buildingBuildings31504
80Fortified Gate (Ascending Endpieces)gate-class (939)cmdid-military-buildingBuildings3Each gate has two endpieces that are adjacent to the main gate object.
488Fortified Gate (Ascending Foundation)gate-class (939)cmdid-military-buildingBuildings31407
85Fortified Gate (Descending Closed)gate-class (939)cmdid-military-buildingBuildings31505
90Fortified Gate (Descending Open)gate-class (939)cmdid-military-buildingBuildings31505
92Fortified Gate (Descending Endpieces)gate-class (939)cmdid-military-buildingBuildings3Each gate has two endpieces that are adjacent to the main gate object.
491Fortified Gate (Descending Foundation)gate-class (939)cmdid-military-buildingBuildings31409
660Fortified Gate (Horizontal Closed)gate-class (939)cmdid-military-buildingBuildings31506
662Fortified Gate (Horizontal Open)gate-class (939)cmdid-military-buildingBuildings31506
664Fortified Gate (Horizontal Endpieces)gate-class (939)cmdid-military-buildingBuildings3Each gate has two endpieces that are adjacent to the main gate object.
666Fortified Gate (Horizontal Foundation)gate-class (939)cmdid-military-buildingBuildings31406
668Fortified Gate (Vertical Closed)gate-class (939)cmdid-military-buildingBuildings31507
670Fortified Gate (Vertical Open)gate-class (939)cmdid-military-buildingBuildings31507
672Fortified Gate (Vertical Endpieces)gate-class (939)cmdid-military-buildingBuildings3Each gate has two endpieces that are adjacent to the main gate object.
674Fortified Gate (Vertical Foundation)gate-class (939)cmdid-military-buildingBuildings31406
826Monumentmonument-class (901)cmdid-civilian-buildingBuildings1

Dead Objects and Projectiles

The Dead Object ID belongs to the decaying object that is placed on the map when a unit is killed or a building is destroyed. AIs can count the dead objects they own, but they can only be counted by individual IDs. cc-players-unit-type-count is required to count the dead objects of other players.

The Proj. ID belongs to the projectile object that is created when a ranged object fires a projectile. These IDs are not the same as ProjectileType. cc-players-unit-type-count is required to count the projectiles of other players by ID, so using up-projectile-detected is recommended. If two projectile IDs are listed, the second ID is used in addition to the first projectile ID when the object is firing multiple projectiles.

Lines, Sets, and Classes

Lines group together a base unit and its upgraded versions so that you can easily count a unit type without having to know which upgrades have been researched. Sets combine multiple related units or unit lines together so that they can be counted more easily. Classes group together similar types of units, such as infantry or warships.

For a list of Class ID values, see ClassId. For a list of Line ID values, see LineId. For a list of Line ID values, see SetId.

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