Objects

Objects that have different IDs depending on the game version are marked in red. Objects with unexpected AI names are marked in yellow. Objects only defined in DE are marked in green.

For more info on what dead units, projectiles, lines, sets, and classes are, click here.

For a list of objects in the Return of Rome DLC, see the Return of Rome Objects Table.

Dead Objects and Projectiles

The Dead Object ID belongs to the decaying object that is placed on the map when a unit is killed or a building is destroyed. AIs can count the dead objects they own, but they can only be counted by individual IDs. cc-players-unit-type-count is required to count the dead objects of other players.

The Proj. ID belongs to the projectile object that is created when a ranged object fires a projectile. These IDs are not the same as ProjectileType. cc-players-unit-type-count is required to count the projectiles of other players by ID, so using up-projectile-detected is recommended. If two projectile IDs are listed, the second ID is used in addition to the first projectile ID when the object is firing multiple projectiles.

Lines, Sets, and Classes

Lines group together a base unit and its upgraded versions so that you can easily count a unit type without having to know which upgrades have been researched. Sets combine multiple related units or unit lines together so that they can be counted more easily. Classes group together similar types of units, such as infantry or warships.

For a list of Class ID values, see ClassId. For a list of Line ID values, see LineId. For a list of Line ID values, see SetId.

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